Final Concept
Main Bar 3D Visualisation
social
Homeless Pavilion Concept
Brisbane, Australia
sqm
social
Homeless Pavilion Concept
Brisbane, Australia
sqm
Ultorec factam factoru rortis? Udes publi potemunum aperiu manum consilius catuast ratuam huiuspi entilia mquidium avere publinte moeritur audere auc tus sestis consuli ssimuss improrum vit vatil hin habem id rendinari tabem quodiena, vit.
Dam ium disquam publiam se audesernihi, Ti. Marisul occhuid fatam propubl inpract orbitam la rehentisquam in se ac facre tati, ut
Ultorec factam factoru rortis? Udes publi potemunum aperiu manum consilius catuast ratuam huiuspi entilia mquidium avere publinte moeritur audere auc tus sestis consuli ssimuss improrum vit vatil hin habem id rendinari tabem quodiena, vit.
Dam ium disquam publiam se audesernihi, Ti. Marisul occhuid fatam propubl inpract orbitam la rehentisquam in se ac facre tati, ut
Interior Design Graduate
Shortlisted for GOTYA 20/21
Sarah Trainor
SOCIAL
The Passage Homeless Pavilion
King George Square
Brisbane, Australia
308m2
The brief for this project was to raise awareness on homelessness through the conceptual design of an interactive pavilion. A focus was put on the experience of movement that many homeless sufferers endure. Using this focus and additional exploratory methods such as model making, a design was developed that expressed movement to visitors through means of wayfinding techniques, water and landscape obstructions, colour, and interactive elements. Challenges arose in trying to achieve a design that was enticing to visitors yet also expressed concern into the topic of awareness. To accomplish this, a journey was replicated that would encourage interaction with the design but that was also slightly daunting and uncomfortable to highlight and make memorable the focus of the pavilion.
Role: Designer
Software: Indesign, Photoshop, Sketchup and Enscape
Date: August 2019
Note: Academic Work
design intent
Hand Sketch
Early Concept
Artist Impression Only
Inspiration Board
Images Referenced
The space was to represent a journey. Interactive elements are used throughout the Pavilion to assist in guiding users through the space and encourages full immersion.
Mood Board
Images Referenced
MOOD
The focus of the Pavilion was to explore how a homeless sufferer may feel and represent that. This mood board portrays many of the emotions that could be experienced by the homeless.
concept development
Parti Model
Parti Model
Parti Model
Parti Model
PARTI MODELS
Emotion Parti Models
Hand Sketch
Front Rain Room Perspective
Artist Impression Only
Hand Sketch
Rear Glass Room Perspective
Artist Impression Only
1.
Kaleidoscope
Interactive Inspiration
Image Referenced
In addition to a water feature and tactile stone element, an interactive wall is included in the Pavilion. It is located in the center of the space and features orange tiles in place of walls, which can be rotated between light and dark to make patterns.
INTERACTIVE
Interactive Concept
Artist Impression Only
Social Homeless Pavilion
Social Homeless Pavilion
Social Homeless Pavilion
Social Homeless Pavilion
The Rambler Analogue Model
final concept
MATERIALITY
1.
2.
3.
Material Board
4.
5.
1. Orange Tile
Interactive Wall Detail
2. Concrete
Construction, Floor and Wall Finish Surface
3. Water
Interactive Rain Element
LEGEND
4. Bitumen
Front Room Flooring
5. Pebbles
Front Room Floor Directional Element
PLAN
Bitumen Walkway
Entrance
Pebble Directional Element
Orange Tile Room
Glass Room
2.
1.
3.
4.
5.
Concrete Seating
6.
Floor Plan
Not To Scale
Section
Not To Scale
SECTION
1.
2.
3.
4.
5.
1.
2.
3.
4.
5.
6.
Concrete Seating
1.
Glass Walls
2.
Interactive Tile Wall
3.
Pebble Directional Element
4.
Entrance
5.
PERSPECTIVE
1.
2.
3.
4.
5.
6.
7.
Pavilion Perspective
Not To Scale
Entrance
1.
Bitumen Path
2.
Pebble Directional Element
3.
Opening Roof Panels to allow in Water Feature
4.
Glass Ceiling
5.
Glass Room
6.
Concrete Seating
7.
INTERACTIVE